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Track 2: E-communities, Social networks and Web

User centric application based on social intelligence
Linked data and big data for e-Communities
Semantics and ontologies for e-Communities
SOA, services and cloud for e-Communities
Multi-agent models and tools for e-Communities
Storage, querying, and diffusion
Social, psychological and economical aspects of e-Communities
Innovation and e-Communities
Social networks enhancements
Mobility and context-awareness
Spontaneous social networks
e-Communities in ambient intelligence
Transient e-Communities
Personalisation, reputation and recommendations
Privacy, security and trust aspects in e-Communities
Applications of social networks in e-* (learning, health, government, games etc.)
Performances evaluation, experiments, and user feed-back
Process modelling for e-Communities

For submission click here: http://www.socio.org.uk/icdcs/openconf

 

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